Component Translated Words
Godot
45.3%
43.7%
Godot Documentation
6.7%
5.5%
Approved
Good
Failing checks
Needs editing
Project website https://godotengine.org/
Translation license CC-BY-3.0, MIT
Number of strings 554791
Number of words 8374546
Number of languages 57
Number of source strings 13172
Number of source words 206685
Language Translated Words
Afrikaans
12.4%
9.9%
Arabic
8.3%
2.2%
Bengali
61.1%
59.8%
Bulgarian
20.6%
15.3%
Catalan
15.0%
4.0%
Chinese (Hong Kong)
12.6%
6.8%
Chinese (Simplified)
40.7%
28.0%
Chinese (Traditional)
3.3%
1.5%
Croatian
0.0%
0.0%
Czech
11.3%
2.4%
Danish
6.3%
2.0%
Dutch
11.3%
3.1%
Filipino
0.1%
0.1%
Finnish
23.0%
11.4%
French
46.5%
31.1%
Georgian
7.2%
5.9%
German
23.5%
10.9%
Greek
15.9%
4.2%
Hebrew
6.0%
1.3%
Hindi
1.0%
0.3%
Hungarian
8.8%
2.4%
Icelandic
0.6%
0.5%
Indonesian
6.3%
2.0%
Italian
14.3%
5.3%
Japanese
11.2%
2.9%
Korean
36.4%
29.5%
Latvian
7.1%
5.8%
Lithuanian
0.8%
0.2%
Lojban
0.1%
0.1%
Malay
0.4%
0.2%
Malayalam
0.2%
0.5%
Norwegian Bokmål
7.4%
1.6%
Persian
4.4%
1.3%
Pirate
3.5%
4.1%
Polish
44.8%
23.3%
Portuguese (Brazil)
33.7%
26.4%
Portuguese (Portugal)
17.2%
4.4%
Romanian
8.2%
2.3%
Russian
27.0%
17.6%
Sanskrit
0.0%
0.0%
Serbian (cyrillic)
56.3%
48.3%
Serbian (latin)
0.4%
0.4%
Sinhala
2.9%
2.9%
Slovak
0.4%
0.1%
Slovenian
7.4%
2.1%
Spanish
57.9%
45.5%
Spanish (Argentina)
100.0%
100.0%
Spanish (Mexico)
4.6%
5.7%
Swedish
2.6%
1.1%
Swiss High German
4.5%
4.9%
Tamil
0.2%
0.2%
Telugu
0.1%
0.1%
Thai
14.0%
4.0%
Turkish
14.3%
3.6%
Ukrainian
30.1%
6.4%
Urdu (Pakistan)
0.6%
0.6%
Vietnamese
3.6%
1.2%
When User Action Detail Object
an hour ago Tapani Niemi Translation changed Godot Engine/Godot Documentation - Finnish
Vilkaistaan seuraavaksi ``body_entered_vision`` tekstiä seuraavaksi, onneksemme se on melko lyhyt.
an hour ago Tapani Niemi Translation changed Godot Engine/Godot Documentation - Finnish
Katso myös `Godotin lisenssi-sivu <https://godotengine.org/license>`_.
an hour ago Tapani Niemi New translation Godot Engine/Godot Documentation - Finnish
macOS
an hour ago Tapani Niemi Translation changed Godot Engine/Godot Documentation - Finnish
Signaalit ovat Godotin versio *tarkkailija*-mallista. Ne antavat solmujen lähettää viestejä muille solmuille, jotka voivat sitten odottaa sitä ja vastata silleita muut solmut voivat kuunnella ja joihin ne voivat vastata. Esimerkiksi sen sijaan, jatkuvasti tarkistamisen onko painike painettu sijastaettä tarkistaisi jatkuvasti onko painiketta painettu, painike voi lähettää signaalin kun seitä on painettu.
an hour ago Максим Якимчук New translation Godot Engine/Godot Documentation - Ukrainian
**macOS**
an hour ago Adrian FHS New translation Godot Engine/Godot Documentation - Spanish (Mexico)
Esto completa la escena "Mob".
an hour ago Adrian FHS New translation Godot Engine/Godot Documentation - Spanish (Mexico)
La ultima parte es hacer que los enemigos se eliminen ellos mismos cuando salgan de la escena. Conecta la señal "screen_exited()" del nodo "Visibility" y agrega este codigo:
an hour ago Adrian FHS New translation Godot Engine/Godot Documentation - Spanish (Mexico)
Debes usar "randomize()" si quieres que la secuencia de números "aleatorios" sea diferente cada ves que ejecutas la escena. Usaremos "randomize()" en la escena "Main", así que no lo necesitaremos aquí. "randi() % n" es la forma estándar de obtener un numero aleatorio entre "0" y "n - 1".
an hour ago Tapani Niemi Translation changed Godot Engine/Godot Documentation - Finnish
Voit lukea lisää tarkkailijamallistäa täällä: http://gameprogrammingpatterns.com/observer.html
an hour ago Adrian FHS New translation Godot Engine/Godot Documentation - Spanish (Mexico)
Ahora veamos el resto del script. En la función "_ready" elegimos aleatoria mente uno de los tres tipos de animación:
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