Component Translated Untranslated Untranslated words Checks Suggestions Comments
Godot Fix this component to clear its alerts. MIT 46% 93,948 440,461 11,239 1,740 198
Godot Class Reference Fix this component to clear its alerts. MIT 5% 221,226 4,006,478 687 45 1
Godot Documentation Fix this component to clear its alerts. CC-BY-3.0 14% 580,145 10,929,237 18,958 1,531 248
Project website https://godotengine.org/
Translation license CC-BY-3.0 Godot Documentation MIT Godot Class Reference Godot
Number of strings 1,087,887
Number of words 17,533,317
Number of characters 112,488,233
Number of languages 64
Number of source strings 28,098
Number of source words 474,919
Number of source characters 3,073,231
Language Translated Strings of total Untranslated Untranslated words Checks Suggestions Comments
Afrikaans 7% 0% 2,611 12,048 166 11
Albanian 21% 2% 2,222 10,327 90 4
Alemannic 0% 0% 15,045 278,059
Arabic 11% 11% 24,769 452,589 273 108 1
Basque 11% 1% 2,520 11,747 5
Bengali 6% 3% 16,766 286,677 678 3
Bulgarian 28% 2% 2,038 10,411 76 122 14
Catalan 8% 8% 25,611 464,518 620 7 2
Chinese (Simplified) 47% 47% 14,615 295,541 681 35 89
Chinese (Traditional) 23% 23% 21,581 405,202 51 2
Chinese (Traditional, Hong Kong) 13% 1% 2,442 11,701 388 40
Croatian 7% 0% 2,631 11,915 25 32 4
Czech 10% 10% 25,112 455,046 159 36
Danish 4% 3% 17,000 286,276 359 102
Dutch 12% 12% 24,521 450,049 481 71 2
English 16,283 68
Esperanto 2% 1% 17,481 289,236 150 6 1
Estonian 9% 0% 2,561 11,659 20 12 1
Filipino 0% 0% 17,807 290,388 18 11
Finnish 14% 14% 23,918 447,298 47 27 3
French 64% 64% 10,075 182,068 9 17 28
Georgian 5% 0% 2,687 12,246 138 7
German 19% 19% 22,666 422,805 393 94 11
Greek 16% 10% 14,845 275,441 414
Hebrew 4% 2% 17,096 287,525 392 330 1
Hindi 6% 3% 16,774 283,595 184 11
Hungarian 5% 3% 16,836 286,679 423 133 1
Icelandic 0% 0% 2,820 12,559 41
Indonesian 11% 11% 24,795 454,801 455 58 3
Irish 1% 0% 2,803 12,577 9
Italian 15% 15% 23,748 441,187 169 294 2
Japanese 58% 58% 11,651 216,751 118 70 37
Korean 24% 24% 21,250 393,394 660 19 15
Latvian 3% 2% 17,267 286,702 20
Lithuanian 0% 0% 17,786 290,459 151 9 1
Lojban 0% 0% 15,045 278,059 1
Malay 0% 0% 17,818 290,088 36
Malayalam 1% 0% 2,782 12,453 9 1
Maori 0% 0% 2,837 12,638
Marathi 0% 0% 17,829 290,557
Norwegian Bokmål 5% 3% 16,828 286,817 451 80 3
Odia 0% 0% 2,836 12,630
Persian 3% 2% 17,171 284,786 399 25 2
Pirate 2% 0% 2,757 12,228 223 24
Polish 24% 24% 21,176 426,480 284 219 17
Portuguese (Brazil) 24% 24% 21,128 397,636 191 227 11
Portuguese (Portugal) 10%
Romanian 5% 5% 26,668 469,226 63 11
Russian 23% 23% 21,403 397,525 683 360 34
Serbian (cyrillic) 3% 3% 27,019 470,486 1,602 1 1
Serbian (latin) 0% 0% 17,800 290,012 79 9
Sinhala 2% 0% 2,775 12,404 27
Slovak 7% 4% 16,583 281,714 263 24 1
Slovenian 4% 3% 17,032 287,351 343 19 2
Spanish 47% 47% 14,784 304,166 52 154 75
Spanish (Argentina) 10% 9
Swedish 5% 3% 16,970 286,593 358 140 1
Tamil 0% 0% 2,832 12,623 21 33
Telugu 0% 0% 17,869 290,529 10 22
Thai 8% 8% 25,617 464,414 430 164
Turkish 10% 10% 25,013 459,187 386 8 5
Ukrainian 25% 25% 21,048 413,356 367 11
Urdu (Pakistan) 0% 0% 2,827 12,594 67 3
Vietnamese 7% 4% 16,522 280,148 393 112
Cross-language scripting
創建內容跨語言腳本撰寫
3 minutes ago
Use safe cast when there is a possibility of the value being a different type, and use direct cast otherwise.
若數值有可能為不同型別時,使用安全型別轉換,否則就使用直接型別轉換。
3 minutes ago
Consider using null-conditional operators or type initializers to make the code more compact.
建議使用 null 條件運算子或型別初始化設定式來讓程式碼更緊湊。
3 minutes ago
User avatar binotaliu

Glossary updated

Godot EngineChinese (Traditional) Godot Engine

初始設定式
4 minutes ago
Consider omitting the default initial value for a type.
建議省略型別的預設初始值。
5 minutes ago
Remove unused ``using`` statements and unnecessary parentheses.
移除未使用的 ``using`` 陳述式與不必要的括號。
5 minutes ago
Avoid using fully-qualified names or ``this.`` prefix for members when it's not necessary.
當不必要的時候,避免使用完整格式名稱或 ``this.`` 前置詞。
5 minutes ago
Use modifiers in this order: ``public``/``protected``/``private``/``internal``/``virtual``/``override``/``abstract``/``new``/``static``/``readonly``.
以下列順序使用修飾詞: ``public``/``protected``/``private``/``internal``/``virtual``/``override``/``abstract``/``new``/``static``/``readonly`` 。
6 minutes ago
Use properties instead of non-private fields.
使用屬性來代替非 Private 欄位。
6 minutes ago
User avatar binotaliu

Added to glossary

Godot EngineChinese (Traditional) Godot Engine

隱含
7 minutes ago
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