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Last remote commit Merge pull request #41025 from Faless/gdscript/fix_class_name d3b5c0948c
Rémi Verschelde authored yesterday
Repository containing Weblate translations https://hosted.weblate.org/git/godot-engine/godot-class-reference/
Filemaskdoc/translations/*.po
Number of strings 257,100
Number of words 4,725,600
Number of characters 31,710,075
Number of languages 25
Number of source strings 10,284
Number of source words 189,024
Number of source characters 1,268,403
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Godot Engine / Godot Class ReferenceFrench

Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other.
Here, approximately equal means that [code]a[/code] and [code]b[/code] are within a small internal epsilon of each other, which scales with the magnitude of the numbers.
Infinity values of the same sign are considered equal.
Retourne [code]true[/code] si [code]a[/code] et [code]b[/code] sont à peu près égales, c'est-à-dire si [code]a[/code] et [code]b[/code] diffèrent d'un petit epsilon, cet epsilon étant ajusté en fonction de leur magnitude. Deux valeurs infinies d'un même signe sont considérées comme étant égales.
7 hours ago
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The color's alpha (transparency) component, typically on the range of 0 to 1.
El componente alfa (transparencia) del color, típicamente en el rango de 0 a 1.
12 hours ago
User avatar paco

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Godot Engine / Godot Class ReferenceSpanish

A color represented by red, green, blue, and alpha (RGBA) components. The alpha component is often used for transparency. Values are in floating-point and usually range from 0 to 1. Some properties (such as CanvasItem.modulate) may accept values greater than 1 (overbright or HDR colors).
You can also create a color from standardized color names by using [method @GDScript.ColorN] or directly using the color constants defined here. The standardized color set is based on the [url=https://en.wikipedia.org/wiki/X11_color_names]X11 color names[/url].
If you want to supply values in a range of 0 to 255, you should use [method @GDScript.Color8].
[b]Note:[/b] In a boolean context, a Color will evaluate to [code]false[/code] if it's equal to [code]Color(0, 0, 0, 1)[/code] (opaque black). Otherwise, a Color will always evaluate to [code]true[/code].
Un color es representado por los componentes rojo, verde y, azul [code](r, g, b)[/code]. Además, [code]a[/code] representa ey alfa (RGBA). El componente alfa, a menudo se utiliza a menudo para la transparencia. Los valores son realesestán en punto flotante y normalmente van de 0 a 1. Algunas propiedades (como [member CanvasItem.modulate]) pueden aceptar valores superiores a 1 (colores con sobrebrillo o HDR).
También se puede crear un color a partir de nombres de colores estandarizados utilizando [method @GDScript.ColorN] o directamente utilizando las constantes de color definidas aquí. El conjunto de colores estandarizados se basa en los nombres de colores [url=https://en.wikipedia.org/wiki/X11_color_names]X11[/url].
Si desea suministrar valores en un rango de 0 a 255, debe utilizar [method @GDScript.Color8].
[b]Nota:[/b] En un contexto booleano, un Color evaluará a [code]false[/code] si es igual a [code]Color(0, 0, 0, 1)[/code] (negro opaco). De lo contrario, un Color siempre se evaluará a [code]true[/code].
12 hours ago
User avatar paco

Translation changed

Godot Engine / Godot Class ReferenceSpanish

Color in RGBA format using floats on the range of 0 to 1.
Color en formato RGBA con algo de soporte para el formato ARGBusando reales en el rango de 0 a 1.
12 hours ago
User avatar paco

Translation changed

Godot Engine / Godot Class ReferenceSpanish

If [code]true[/code], this [CanvasItem] is drawn. The node is only visible if all of its antecedents are visible as well (in other words, [method is_visible_in_tree] must return [code]true[/code]).
[b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
Si [code]true[/code], se dibuja este [CanvasItem]. El nodo sólo es visible si todos sus antecedentes también lo son (en otras palabras, [method is_visible_in_tree] debe devolver [code]true[/code]).
[b]Nota:[/b]
Para los controles que heredan [Popup], la forma correcta de hacerlos visibles es llamar a una de las múltiples funciones [code]popup*()[/code] en su lugar.
12 hours ago
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