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Overview
Project website | godotengine.org | |
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Instructions for translators | Thanks for helping with Godot Engine translations! Please make sure to read the detailed instructions that we have for each translation components on: https://docs.godotengine.org/en/latest/contributing/documentation/editor_and_docs_localization.html |
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Project maintainers | Akien timothyqiu mhilbrunner | |
Translation license | MIT License | |
Translation process |
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Source code repository |
https://github.com/godotengine/godot-editor-l10n
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Repository branch | main | |
Last remote commit |
Sync translations with Godot 4.3
b8f7a2d
Rémi Verschelde authored 4 months ago |
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Last commit in Weblate |
classes: Translated using Weblate (German)
deb4830
michaeldomanek authored 17 hours ago |
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Weblate repository |
https://hosted.weblate.org/git/godot-engine/godot-properties/
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File mask |
properties/*.po
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16 hours ago
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 254,170 | 571,690 | 3,592,890 | |||
Source | 3,631 | 8,167 | 51,327 | |||
Translated | 27% | 69,406 | 26% | 149,746 | 26% | 937,597 |
Needs editing | 36% | 93,022 | 36% | 209,880 | 37% | 1,342,415 |
Read-only | 1% | 3,631 | 1% | 8,167 | 1% | 51,327 |
Failing checks | 7% | 18,918 | 7% | 42,526 | 7% | 268,050 |
Strings with suggestions | 1% | 308 | 1% | 800 | 1% | 4,994 |
Untranslated strings | 36% | 91,742 | 37% | 212,064 | 36% | 1,312,878 |
Quick numbers
and previous 30 days
Trends of last 30 days
+1%
Hosted words
+100%
+1%
Hosted strings
+100%
+1%
Translated
+25%
−55%
Contributors
+100%
anonymous
Suggestion added |
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None
Changes committed |
Changes committed
5 days ago
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tigg
Translation changed |
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tigg
Suggestion removed |
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None
Changes committed |
Changes committed
9 days ago
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KoBeWi
Translation changed |
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None
Changes committed |
Changes committed
11 days ago
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tigg
Translation changed |
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tigg
Translation changed |
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tigg
Translation changed |
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أضف منفذ أدخالextends CharacterBody3D@export var SPEED = 7.0
@export var JUMP_VELOCITY = 4.5
@export var gravity = -9.8
@export var sennitivity = 0.004
@onready var head: Node3D = $HEAD
@onready var camera_3d: Camera3D = $HEAD/Camera3D
@onready var gun_raycast: RayCast3D = $RayCast3D
@onready var gun_animation: AnimationPlayer = $AnimationPlayer
var bullets_left = 40
var bullet = preload("res://PLAYER/bullet.tscn")
func _ready() -> void:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
pass
func _unhandled_input(event: InputEvent) -> void:
if event is InputEventMouseMotion:
head.rotate_y(-event.relative.x * sennitivity)
camera_3d.rotate_x(-event.relative.y * sennitivity)
camera_3d.rotation.x = clamp(camera_3d.rotation.x, deg_to_rad(-40) , deg_to_rad(60))
pass
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity.y += gravity * delta
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
if Input.is_action_pressed("shoot") and bullets_left > 0:
if !gun.animation.is_playing():
gun.animation.play("shoot")
shoot(