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Alemannic Fix this component to clear its alerts. CC-BY-3.0 0% 15,995 296,782
Arabic Fix this component to clear its alerts. CC-BY-3.0 4% 15,226 285,647 110 23
Bengali Fix this component to clear its alerts. CC-BY-3.0 0% 15,991 296,700 150
Catalan Fix this component to clear its alerts. CC-BY-3.0 0% 15,850 295,704 277 6
Chinese (Simplified) Fix this component to clear its alerts. CC-BY-3.0 67% 5,142 131,178 559 75 84
Chinese (Traditional) Fix this component to clear its alerts. CC-BY-3.0 42% 9,269 185,210 31 6 4
Croatian Fix this component to clear its alerts. CC-BY-3.0 0% 15,957 296,607 2 1
Czech Fix this component to clear its alerts. CC-BY-3.0 12% 14,054 269,580 4
Danish Fix this component to clear its alerts. CC-BY-3.0 0% 15,911 295,562 102 27
Dutch Fix this component to clear its alerts. CC-BY-3.0 4% 15,230 284,659 231 72 1
English This translation is used for source strings. Fix this component to clear its alerts. CC-BY-3.0 3,234 33
Esperanto Fix this component to clear its alerts. CC-BY-3.0 0% 15,982 296,716 51
Filipino Fix this component to clear its alerts. CC-BY-3.0 0% 15,975 296,437 6 8
Finnish Fix this component to clear its alerts. CC-BY-3.0 8% 14,616 281,540 2 90 1
French Fix this component to clear its alerts. CC-BY-3.0 18
German Fix this component to clear its alerts. CC-BY-3.0 70% 4,647 137,114 11 2 5
Greek Fix this component to clear its alerts. CC-BY-3.0 6% 15,003 287,926 11 2
Hebrew Fix this component to clear its alerts. CC-BY-3.0 1% 15,831 295,452 99 3 1
Hindi Fix this component to clear its alerts. CC-BY-3.0 1% 15,750 293,093 94 2
Hungarian Fix this component to clear its alerts. CC-BY-3.0 1% 15,822 295,709 118 21
Indonesian Fix this component to clear its alerts. CC-BY-3.0 3% 15,493 289,010 239 37
Italian Fix this component to clear its alerts. CC-BY-3.0 21% 12,563 267,508 99 200 1
Japanese Fix this component to clear its alerts. CC-BY-3.0 84% 2,469 55,108 321 42 12
Korean Fix this component to clear its alerts. CC-BY-3.0 24% 12,062 229,630 525 35
Latvian Fix this component to clear its alerts. CC-BY-3.0 0% 15,865 294,411 16 4
Lithuanian Fix this component to clear its alerts. CC-BY-3.0 0% 15,973 296,697 2 1
Lojban Fix this component to clear its alerts. CC-BY-3.0 0% 15,995 296,782 1
Malay Fix this component to clear its alerts. CC-BY-3.0 0% 15,883 295,915 31
Marathi Fix this component to clear its alerts. CC-BY-3.0 0% 15,993 296,776 1
Norwegian Bokmål Fix this component to clear its alerts. CC-BY-3.0 0% 15,931 296,193 103 16
Persian Fix this component to clear its alerts. CC-BY-3.0 3% 15,376 289,474 37 23
Polish Fix this component to clear its alerts. CC-BY-3.0 24% 12,027 259,223 322 97 9
Portuguese (Brazil) Fix this component to clear its alerts. CC-BY-3.0 28% 11,483 227,395 176 213 13
Romanian Fix this component to clear its alerts. CC-BY-3.0 1% 15,825 295,583 50 13
Russian Fix this component to clear its alerts. CC-BY-3.0 42% 9,154 196,274 371 209 61
Serbian (cyrillic) Fix this component to clear its alerts. CC-BY-3.0 0% 15,943 295,582 150
Serbian (latin) Fix this component to clear its alerts. CC-BY-3.0 0% 15,961 296,220 39 1
Slovak Fix this component to clear its alerts. CC-BY-3.0 2% 15,623 291,761 100 1
Slovenian Fix this component to clear its alerts. CC-BY-3.0 0% 15,934 296,279 105 4
Spanish Fix this component to clear its alerts. CC-BY-3.0 68% 5,108 121,375 43 171 53
Swedish Fix this component to clear its alerts. CC-BY-3.0 0% 15,849 295,101 93 51
Telugu Fix this component to clear its alerts. CC-BY-3.0 0% 15,985 296,625 19
Thai Fix this component to clear its alerts. CC-BY-3.0 1% 15,760 294,987 143 13
Turkish Fix this component to clear its alerts. CC-BY-3.0 4% 15,241 290,478 93 20 1
Ukrainian Fix this component to clear its alerts. CC-BY-3.0 26% 11,694 246,361 406 2
Vietnamese Fix this component to clear its alerts. CC-BY-3.0 2% 15,632 289,805 218 70
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Project website godotengine.org
Translation process
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  • Any authenticated user can contribute.
  • The translation uses bilingual files.
Translation license Creative Commons Attribution 3.0 Unported
Source code repository https://github.com/godotengine/godot-docs-l10n.git
Repository branch master
Last remote commit Merge Sphinx translations with Weblate translations c0d159498
Rémi Verschelde authored 3 weeks ago
Weblate repository https://hosted.weblate.org/git/godot-engine/godot-docs/
Filemask weblate/docs/*.po
Number of strings 735,770
Number of words 13,651,972
Number of characters 86,606,132
Number of languages 46
Number of source strings 15,995
Number of source words 296,782
Number of source characters 1,882,742
FileSystem Dock
Locul FișierelorSystem
12 hours ago
New contributor 12 hours ago
User avatar Nynev

Suggestion accepted

Godot Engine / Godot DocumentationItalian

Uses Mono 6.x.
Utilizza Mono 6.x.
14 hours ago
*DirectionalLight:* Orthogonal (fastest), PSSM 2-split and 4-split. Supports blending between splits.
*DirectionalLight:* Ortogonale (più veloce), PSSM a 2 e 4 divisioni. Supporta la miscelazione tra le divisioni.
15 hours ago
Make sure to set up your collision layers and masks properly so the ``KinematicBody``'s capsule doesn't get in the way of the physics simulation:
Asegúrate de configurar las capas de colisión y las máscaras apropiadamente para que la cápsula del ``KinematicBody`` no se interponga en la simulación de la física:
16 hours ago
You can also limit the simulation to only a few bones. To do so, pass the bone names as a parameter. Here's an example of partial ragdoll simulation:
También puedes limitar la simulación a sólo unos pocos huesos. Para ello, pasa los nombres de los huesos como un parámetro. Aquí hay un ejemplo de simulación parcial de muñeco de trapo:
16 hours ago
To stop the simulation, call the ``physical_bones_stop_simulation()`` method.
Para detener la simulación, llama al método ``physical_bones_stop_simulation()``.
16 hours ago
The ragdoll is now ready to use. To start the simulation and play the ragdoll animation, you need to call the ``physical_bones_start_simulation`` method. Attach a script to the skeleton node and call the method in the ``_ready`` method:
La muñeca de trapo está lista para ser usada. Para iniciar la simulación y reproducir la animación del ragdoll, necesitas llamar al método ``physical_bones_start_simulation``. Adjunta un script al nodo del esqueleto y llama al método en el método ``_ready``:
16 hours ago
User avatar paco

Translation changed

Godot Engine / Godot DocumentationSpanish

Once you adjusted the collision shapes, your ragdoll is almost ready. You just want to adjust the pin joints to get a better simulation. ``PhysicalBone`` nodes have an unconstrained pin joint assigned to them by default. To change the pin joint, select the ``PhysicalBone`` and change the constraint type in the ``Joint`` section. There, you can change the constraint's orientation and its limits.
Una vez ajustadas las formas de colisión, su muñeca de trapo está casi lista. Sólo quieres ajustar las articulaciones para obtener una mejor simulación. Los nodos de``PhysicalBone``tienen asignada por defecto una articulación sin restricciones. Para cambiar la articulación, selecciona ``PhysicalBone`` y cambia el tipo de restricción en la sección ``Joint``. Allí, puedes cambiar la orientación de la restricción y sus límites.
16 hours ago
Once you adjusted the collision shapes, your ragdoll is almost ready. You just want to adjust the pin joints to get a better simulation. ``PhysicalBone`` nodes have an unconstrained pin joint assigned to them by default. To change the pin joint, select the ``PhysicalBone`` and change the constraint type in the ``Joint`` section. There, you can change the constraint's orientation and its limits.
Una vez ajustadas las formas de colisión, su muñeca de trapo está casi lista. Sólo quieres ajustar las articulaciones para obtener una mejor simulación. Los nodos de``PhysicalBone``tienen asignada por defecto una articulación sin restricciones. Para cambiar la articulación, selecciona ``PhysicalBone`` y cambia el tipo de restricción en la sección ``Joint``. Allí, puedes cambiar la orientación de la restricción y sus límites.
16 hours ago
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