Component | Translated | Unfinished | Unfinished words | Unfinished characters | Untranslated | Checks | Suggestions | Comments | |
---|---|---|---|---|---|---|---|---|---|
Godot Editor MIT | 0 | 0 | 0 | 0 | 0 | 7 | 4 | ||
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Godot Properties MIT | 0 | 0 | 0 | 0 | 0 | 0 | 1 | ||
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Godot Class Reference MIT | 12% | 18,133 | 484,699 | 3,371,644 | 14,841 | 307 | 8 | 0 | |
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Godot Documentation CC-BY-4.0 | 0 | 0 | 0 | 0 | 5 | 0 | 0 | ||
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Glossary Godot Engine CC-BY-3.0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | ||
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Overview
Project website | godotengine.org | |
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Instructions for translators | Thanks for helping with Godot Engine translations! Please make sure to read the detailed instructions that we have for each translation components on: https://docs.godotengine.org/en/latest/contributing/documentation/editor_and_docs_localization.html |
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Project maintainers | Akien timothyqiu mhilbrunner | |
Language | German | |
Language code | de | |
Text direction | Left to right | |
Number of speakers | 141,444,441 |
5 hours ago
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 55,404 | 1,021,103 | 6,887,927 | |||
Translated | 67% | 37,271 | 52% | 536,404 | 51% | 3,516,283 |
Needs editing | 5% | 3,292 | 4% | 43,318 | 4% | 290,028 |
Read-only | 1% | 27 | 1% | 34 | 1% | 207 |
Failing checks | 1% | 313 | 1% | 8,477 | 1% | 60,360 |
Strings with suggestions | 1% | 16 | 1% | 336 | 1% | 2,472 |
Untranslated strings | 26% | 14,841 | 43% | 441,381 | 44% | 3,081,616 |
Quick numbers
and previous 30 days
Trends of last 30 days
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Hosted words
+100%
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Hosted strings
+100%
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Translated
+67%
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Contributors
+100%
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Contributor joined
10 hours ago
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After this it will interpolate with current animation blending result during the playback process for the time specified by [param duration], working like a crossfade.
You can specify [param trans_type] as the curve for the interpolation. For better results, it may be appropriate to specify [constant Tween.TRANS_LINEAR] for cases where the first key of the track begins with a non-zero value or where the key value does not change, and [constant Tween.TRANS_QUAD] for cases where the key value changes linearly.
Danach wird während des Wiedergabevorgangs für die durch [param duration] angegebene Zeit mit dem aktuellen Ergebnis der Animationsmischung interpoliert, was wie ein Crossfade funktioniert.
Sie können [param trans_type] als Kurve für die Interpolation angeben. Für bessere Ergebnisse kann es angebracht sein, [constant Tween.TRANS_LINEAR] für Fälle anzugeben, in denen der erste Schlüssel der Spur mit einem Wert ungleich Null beginnt oder sich der Schlüsselwert nicht ändert, und [constant Tween.TRANS_QUAD] für Fälle, in denen sich der Schlüsselwert linear ändert.