We're starting the process to include the Godot 4.0 translation strings in this repository (until now it was synced with the 3.5 stable branch).
The Weblate repository will be locked while this work is ongoing, it shouldn't take too long.
Other components
Component | Translated | Unfinished | Unfinished words | Unfinished characters | Untranslated | Checks | Suggestions | Comments | |
---|---|---|---|---|---|---|---|---|---|
Godot Class Reference
|
15% | 10,132 | 235,565 | 1,598,960 | 9,479 | 147 | 46 | 0 | |
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Godot Documentation
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76% | 4,013 | 123,554 | 785,070 | 3,313 | 682 | 7 | 10 | |
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Glossary
Godot Engine
|
96% | 9 | 15 | 78 | 9 | 0 | 1 | 3 | |
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Overview
Project website | godotengine.org |
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Instructions for translators | Thanks for helping with Godot Engine translations! Please make sure to read the detailed instructions that we have for each translation components on: https://docs.godotengine.org/en/latest/community/contributing/editor_and_docs_localization.html |
Project maintainers |
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Translation process |
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Translation license | MIT License |
Source code repository |
https://github.com/godotengine/godot
|
Repository branch | master |
Last remote commit |
Merge pull request #72285 from vnen/gdscript-variable-match
a3dae9e548
Rémi Verschelde authored 20 hours ago |
Last commit in Weblate |
Translated using Weblate (Swedish)
3bcdef19d8
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Weblate repository |
https://hosted.weblate.org/git/godot-engine/godot/
|
File mask | editor/translations/*.po |
Translation file |
Download
editor/translations/de.po
|
Last change | Jan. 9, 2023, 2:16 p.m. |
Last author | So Wieso |
String statistics
Strings percent | Hosted strings | Words percent | Hosted words | Characters percent | Hosted characters | |
---|---|---|---|---|---|---|
Total | 6,095 | 22,645 | 140,306 | |||
Translated | 100% | 6,095 | 100% | 22,645 | 100% | 140,306 |
Needs editing | 0% | 0 | 0% | 0 | 0% | 0 |
Read-only | 0% | 0 | 0% | 0 | 0% | 0 |
Failing checks | 0% | 0 | 0% | 0 | 0% | 0 |
Strings with suggestions | 1% | 2 | 1% | 2 | 1% | 9 |
Untranslated strings | 0% | 0 | 0% | 0 | 0% | 0 |
Quick numbers
Trends of last 30 days
![]() Resource update Godot Engine / Godot — German |
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![]() String updated in the repository Godot Engine / Godot — German |
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![]() Suggestion added Godot Engine / Godot — German |
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![]() Comment added Godot Engine / Godot — German |
@LeastSignificantBite Sieht so aus. Tastencode sollte für den Endnutzer wesentlich einfacher verständlich sein, habe die Änderung also akzeptiert. 2 weeks ago |
![]() Suggestion accepted Godot Engine / Godot — German |
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![]() Translation changed Godot Engine / Godot — German |
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![]() Comment added Godot Engine / Godot — German |
In "Benachbarte Zeichenketten" ist Physical Scancode als Physischer Tastencode übersetzt. Kann man daher Scancode als Tastencode übersetzen? 4 weeks ago |
![]() Suggestion added Godot Engine / Godot — German |
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![]() Suggestion added Godot Engine / Godot — German |
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![]() Translation changed Godot Engine / Godot — German |
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6,095 | File in original format as translated in the repository | gettext PO file | |||||||
---|---|---|---|---|---|---|---|---|---|
6,095 | All strings, converted files enriched with comments; suitable for offline translation | CSV | gettext MO | gettext PO | TBX | TMX | XLIFF 1.1 with gettext extensions | XLIFF 1.1 | XLSX |
editor/translations/de.po
" file was changed. 9 days ago