Translation Information

Project website godotengine.org
Instructions for translators

Thanks for helping with Godot Engine translations!

Please make sure to read the detailed instructions that we have for each translation components on: https://docs.godotengine.org/en/latest/community/contributing/editor_and_docs_localization.html

Project maintainers User avatar Akien
Translation process
  • Translations can be made directly.
  • Translation suggestions can be made.
  • Any authenticated user can contribute.
  • The translation uses bilingual files.
Translation license MIT License
Source code repository https://github.com/godotengine/godot
Repository branch master
Last remote commit Merge pull request #45314 from RandomShaper/modernize_rwlock d39f6386ce
Rémi Verschelde authored 19 hours ago
Weblate repository https://hosted.weblate.org/git/godot-engine/godot/
Filemask editor/translations/*.po
Translation file editor/translations/ro.po
User avatar Akien

New strings to translate

Godot Engine / GodotRomanian

New strings to translate a week ago
User avatar Akien

Resource update

Godot Engine / GodotRomanian

Resource update a week ago
User avatar None

Suggestion added

Godot Engine / GodotRomanian

Expected a string of length 1 (a character).
Se așteaptă un șir de lungimea 1 (un caracter).
2 weeks ago
User avatar Akien

New strings to translate

Godot Engine / GodotRomanian

New strings to translate 3 weeks ago
User avatar Akien

Resource update

Godot Engine / GodotRomanian

Resource update 3 weeks ago
User avatar sebiTCR

Suggestion added

Godot Engine / GodotRomanian

Invalid type argument to convert(), use TYPE_* constants.
Argument invalid pentru convert(), folosiți constante TYPE_*.
3 weeks ago
User avatar Akien

New strings to translate

Godot Engine / GodotRomanian

New strings to translate a month ago
User avatar Akien

Resource update

Godot Engine / GodotRomanian

Resource update a month ago
User avatar None

Suggestion added

Godot Engine / GodotRomanian

Invalid type argument to convert(), use TYPE_* constants.
Argument invalid pentru transformare() (convert) , folosiți constanta TYPE_*.
a month ago
User avatar Akien

New strings to translate

Godot Engine / GodotRomanian

New strings to translate a month ago
Browse all translation changes

Statistics

Percent Strings Words Chars
Total 2,887 13,103 81,679
Translated 45% 1,323 4,550 28,663
Needs editing 13% 393 1,457 9,110
Failing checks 0% 19 125 762

Last activity

Last change Oct. 22, 2020, 10:24 p.m.
Last author Gigel2

Daily activity

Daily activity

Weekly activity

Weekly activity