The Crypto class provides access to advanced cryptographic functionalities. Currently, this includes asymmetric key encryption/decryption, signing/verification, and generating cryptographically secure random bytes, RSA keys, HMAC digests, and self-signed [X509Certificate]s. [codeblocks] [gdscript] var crypto = Crypto.new() # Generate new RSA key. var key = crypto.generate_rsa(4096) # Generate new self-signed certificate with the given key. var cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT") # Save key and certificate in the user folder. key.save("user://generated.key") cert.save("user://generated.crt") # Encryption var data = "Some data" var encrypted = crypto.encrypt(key, data.to_utf8_buffer()) # Decryption var decrypted = crypto.decrypt(key, encrypted) # Signing var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key) # Verifying var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key) # Checks assert(verified) assert(data.to_utf8_buffer() == decrypted) [/gdscript] [csharp] using Godot; using System.Diagnostics; Crypto crypto = new Crypto(); // Generate new RSA key. CryptoKey key = crypto.GenerateRsa(4096); // Generate new self-signed certificate with the given key. X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT"); // Save key and certificate in the user folder. key.Save("user://generated.key"); cert.Save("user://generated.crt"); // Encryption string data = "Some data"; byte[] encrypted = crypto.Encrypt(key, data.ToUtf8Buffer()); // Decryption byte[] decrypted = crypto.Decrypt(key, encrypted); // Signing byte[] signature = crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), key); // Verifying bool verified = crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, key); // Checks Debug.Assert(verified); Debug.Assert(data.ToUtf8Buffer() == decrypted); [/csharp] [/codeblocks]
Crypto 類提供對高階加密功能的存取。 目前,包括非對稱金鑰的加密/解密和簽章/驗證、生成加密安全隨機位元組、RSA 金鑰、HMAC 摘要以及自簽章的 [X509Certificate]。 [codeblocks] [gdscript] extends Node var crypto = Crypto.new() var key = CryptoKey.new() var cert = X509Certificate.new() func _ready(): # 生成新的 RSA 金鑰。 key = crypto.generate_rsa(4096) # 使用給定的金鑰生成新的自簽章憑證。 cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT") # 將金鑰和憑證保存在使用者資料夾中。 key.save("user://generated.key") cert.save("user://generated.crt") # 加密 var data = "Some data" var encrypted = crypto.encrypt(key, data.to_utf8_buffer()) # 解密 var decrypted = crypto.decrypt(key, encrypted) # 簽章 var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key) # 驗證 var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key) # 校驗 assert(verified) assert(data.to_utf8_buffer() == decrypted) [/gdscript] [csharp] using Godot; using System.Diagnostics; public partial class MyNode : Node { private Crypto _crypto = new Crypto(); private CryptoKey _key = new CryptoKey(); private X509Certificate _cert = new X509Certificate(); public override void _Ready() { // 生成新的 RSA 金鑰。 _key = _crypto.GenerateRsa(4096); // 使用給定的金鑰生成新的自簽章憑證。 _cert = _crypto.GenerateSelfSignedCertificate(_key, "CN=mydomain.com,O=My Game Company,C=IT"); // 將金鑰和憑證保存在使用者資料夾中。 _key.Save("user://generated.key"); _cert.Save("user://generated.crt"); // 加密 string data = "Some data"; byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8Buffer()); // 解密 byte[] decrypted = _crypto.Decrypt(_key, encrypted); // 簽章 byte[] signature = _crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), _key); // 驗證 bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key); // 校驗 Debug.Assert(verified); Debug.Assert(data.ToUtf8Buffer() == decrypted); } } [/csharp] [/codeblocks]
Currently, this includes asymmetric key encryption/decryption, signing/verification, and generating cryptographically secure random bytes, RSA keys, HMAC digests, and self-signed [X509Certificate]s.
[codeblocks]
[gdscript]
var crypto = Crypto.new()
# Generate new RSA key.
var key = crypto.generate_rsa(4096)
# Generate new self-signed certificate with the given key.
var cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT")
# Save key and certificate in the user folder.
key.save("user://generated.key")
cert.save("user://generated.crt")
# Encryption
var data = "Some data"
var encrypted = crypto.encrypt(key, data.to_utf8_buffer())
# Decryption
var decrypted = crypto.decrypt(key, encrypted)
# Signing
var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
# Verifying
var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
# Checks
assert(verified)
assert(data.to_utf8_buffer() == decrypted)
[/gdscript]
[csharp]
using Godot;
using System.Diagnostics;
Crypto crypto = new Crypto();
// Generate new RSA key.
CryptoKey key = crypto.GenerateRsa(4096);
// Generate new self-signed certificate with the given key.
X509Certificate cert = crypto.GenerateSelfSignedCertificate(key, "CN=mydomain.com,O=My Game Company,C=IT");
// Save key and certificate in the user folder.
key.Save("user://generated.key");
cert.Save("user://generated.crt");
// Encryption
string data = "Some data";
byte[] encrypted = crypto.Encrypt(key, data.ToUtf8Buffer());
// Decryption
byte[] decrypted = crypto.Decrypt(key, encrypted);
// Signing
byte[] signature = crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), key);
// Verifying
bool verified = crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, key);
// Checks
Debug.Assert(verified);
Debug.Assert(data.ToUtf8Buffer() == decrypted);
[/csharp]
[/codeblocks]
目前,包括非對稱金鑰的加密/解密和簽章/驗證、生成加密安全隨機位元組、RSA 金鑰、HMAC 摘要以及自簽章的 [X509Certificate]。
[codeblocks]
[gdscript]
extends Node
var crypto = Crypto.new()
var key = CryptoKey.new()
var cert = X509Certificate.new()
func _ready():
# 生成新的 RSA 金鑰。
key = crypto.generate_rsa(4096)
# 使用給定的金鑰生成新的自簽章憑證。
cert = crypto.generate_self_signed_certificate(key, "CN=mydomain.com,O=My Game Company,C=IT")
# 將金鑰和憑證保存在使用者資料夾中。
key.save("user://generated.key")
cert.save("user://generated.crt")
# 加密
var data = "Some data"
var encrypted = crypto.encrypt(key, data.to_utf8_buffer())
# 解密
var decrypted = crypto.decrypt(key, encrypted)
# 簽章
var signature = crypto.sign(HashingContext.HASH_SHA256, data.sha256_buffer(), key)
# 驗證
var verified = crypto.verify(HashingContext.HASH_SHA256, data.sha256_buffer(), signature, key)
# 校驗
assert(verified)
assert(data.to_utf8_buffer() == decrypted)
[/gdscript]
[csharp]
using Godot;
using System.Diagnostics;
public partial class MyNode : Node
{
private Crypto _crypto = new Crypto();
private CryptoKey _key = new CryptoKey();
private X509Certificate _cert = new X509Certificate();
public override void _Ready()
{
// 生成新的 RSA 金鑰。
_key = _crypto.GenerateRsa(4096);
// 使用給定的金鑰生成新的自簽章憑證。
_cert = _crypto.GenerateSelfSignedCertificate(_key, "CN=mydomain.com,O=My Game Company,C=IT");
// 將金鑰和憑證保存在使用者資料夾中。
_key.Save("user://generated.key");
_cert.Save("user://generated.crt");
// 加密
string data = "Some data";
byte[] encrypted = _crypto.Encrypt(_key, data.ToUtf8Buffer());
// 解密
byte[] decrypted = _crypto.Decrypt(_key, encrypted);
// 簽章
byte[] signature = _crypto.Sign(HashingContext.HashType.Sha256, Data.Sha256Buffer(), _key);
// 驗證
bool verified = _crypto.Verify(HashingContext.HashType.Sha256, Data.Sha256Buffer(), signature, _key);
// 校驗
Debug.Assert(verified);
Debug.Assert(data.ToUtf8Buffer() == decrypted);
}
}
[/csharp]
[/codeblocks]