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addon:prefill
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Things to check
Key
adventures->story->levels->15->story_textLabels
Automatically translatedFlags
ignore-double-space, ignore-ellipsis, ignore-inconsistent, ignore-long-untranslated, ignore-same, ignore-translated, placeholders:r"`([^`\n\r]+)`|## ", python-brace-format
Or you can use `{while} sword == 'lost'` so the player can't continue the game until they have found something.
### Exercise
The example code shows you how to use the `{while}` loop in a story. Now **think of your own scenario** in which the player has to find something before they can continue.
Or you can use `{while} sword == 'lost'` so the player can't continu the game until they have found something.