In this lesson, we start using variables built into Godot. They're a particular kind called [i]member variables[/i]. Member variables are values attached to a game entity. They're useful properties like the [code]position[/code], [code]rotation[/code], and [code]scale[/code] of a character. In a previous lesson, we saw how we could use the [code]rotate()[/code] function to rotate our character.
In this lesson, we start using variables built into Godot. They're a particular kind called [i]member variables[/i]. Member variables are values attached to a game entity. They're useful properties like the [code]position[/code], [code]rotation[/code], and [code]scale[/code] of a character. In a previous lesson, we saw how we could use the [code]rotate()[/code] function to rotate our character.
Member variables are values attached to a game entity. They're useful properties like the [code]position[/code], [code]rotation[/code], and [code]scale[/code] of a character.
In a previous lesson, we saw how we could use the [code]rotate()[/code] function to rotate our character.
Member variables are values attached to a game entity. They're useful properties like the [code]position[/code], [code]rotation[/code], and [code]scale[/code] of a character.
In a previous lesson, we saw how we could use the [code]rotate()[/code] function to rotate our character.