Translation projects API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/projects/godot-engine/changes/?format=api&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:54:57.765171+02:00",
            "action": 2,
            "target": "Correspondance suivante",
            "id": 92728998,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92728998/?format=api"
        },
        {
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            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:54:18.617370+02:00",
            "action": 2,
            "target": "Clés de découpage placées en temps négatif",
            "id": 92728989,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92728989/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
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            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:53:35.709316+02:00",
            "action": 5,
            "target": "デモプロジェクトのリポジトリには `Compute Shader Heightmap demo <https://github.com/godotengine/godot-demo-projects/tree/master/misc/compute_shader_heightmap>`__ が含まれています。このプロジェクトはCPUとGPUで個別にハイトマップイメージの生成を実行します。これにより同様のアルゴリズムを2つの異なる方法で実装する方法を比較できます (ほとんどの場合、GPU実装の方が高速です)。",
            "id": 92728977,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728977/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:52:33.760112+02:00",
            "action": 5,
            "target": "これでコンピュートシェーダーの使用を開始するために必要なものがすべて揃いました。",
            "id": 92728966,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728966/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/105588115/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:52:14.161279+02:00",
            "action": 5,
            "target": "この例のシェーダーでは、ストレージバッファの内容を変更していることに気づいたかもしれません。言い換えればシェーダーは配列からデータを読み取り、同じ配列にデータを保存しているので結果はそこにあります。データを取得して結果をコンソールに出力しましょう。",
            "id": 92728962,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728962/?format=api"
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:50:45.120320+02:00",
            "action": 37,
            "target": "Expression booléenne attendue.",
            "id": 92728950,
            "action_name": "Marked for edit",
            "url": "https://hosted.weblate.org/api/changes/92728950/?format=api"
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            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:50:21.266452+02:00",
            "action": 37,
            "target": "Initialisation de constante attendue.",
            "id": 92728946,
            "action_name": "Marked for edit",
            "url": "https://hosted.weblate.org/api/changes/92728946/?format=api"
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            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:49:55.960408+02:00",
            "action": 37,
            "target": "Une expression constante est attendue.",
            "id": 92728943,
            "action_name": "Marked for edit",
            "url": "https://hosted.weblate.org/api/changes/92728943/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:49:36.346111+02:00",
            "action": 2,
            "target": "結果の取得",
            "id": 92728940,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92728940/?format=api"
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            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:49:28.928164+02:00",
            "action": 37,
            "target": "Initialiseur de tableau attendu.",
            "id": 92728939,
            "action_name": "Marked for edit",
            "url": "https://hosted.weblate.org/api/changes/92728939/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/105588113/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:49:26.787896+02:00",
            "action": 5,
            "target": "コンピューシェーダーの実行にかかる時間に応じて、各ディスパッチにかかる時間を短縮し、TDR がトリガーされる可能性を減らすため、コンピュートシェーダーを複数のディスパッチに分割する必要がある場合があります。 TDRが時間に依存することを考えると、低速なGPUは高速なGPUに比べて、特定のコンピュートシェーダーを実行するときにTDRが発生しやすい可能性があります。",
            "id": 92728938,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728938/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:47:44.309950+02:00",
            "action": 5,
            "target": "コンピュート処理に時間がかかると、WindowsによってトリガーされるTDR (タイムアウト検出と回復) が原因でWindowsグラフィックスドライバーが \"クラッシュ\" する可能性があります。これはグラフィックスドライバーからのアクティビティがない状態で一定の時間が経過した後 (通常は5~10秒)、グラフィックスドライバーを再初期化するメカニズムです。",
            "id": 92728922,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728922/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/109028355/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-class-reference/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-class-reference/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "author": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "timestamp": "2024-05-19T15:47:02.053314+02:00",
            "action": 2,
            "target": "Dessine un arc non rempli entre les angles donnés avec un [paramètre de couleur] et un [paramètre de largeur] uniformes et un anticrénelage facultatif (pris en charge uniquement pour les [paramètres de largeurs] positifs). Plus la valeur de [paramètre de point_count] est grande, plus la courbe est lisse. Voir aussi [méthode draw_circle].\nSi [paramètre width] est négatif, il sera ignoré et l'arc sera dessiné à l'aide de [constant RenderingServer.PRIMITIVE_LINE_STRIP]. Cela signifie que lorsque le CanvasItem est mis à l'échelle, l'arc restera mince. Si ce comportement n'est pas souhaité, transmettez une [largeur de paramètre] positive comme [code]1.0[/code].\nL'arc est tracé de [paramètre start_angle] vers la valeur de [paramètre end_angle] donc dans le sens des aiguilles d'une montre si [code]start_angle < end_angle[/code] et dans le sens inverse des aiguilles d'une montre sinon. Passer les mêmes angles mais dans l’ordre inversé produira le même arc. Si la différence absolue entre [paramètre start_angle] et [paramètre end_angle] est supérieure à [constante @GDScript.TAU] radians, alors un arc de cercle complet est dessiné (c'est-à-dire que l'arc ne se chevauchera pas).",
            "id": 92728918,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92728918/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/109028355/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-class-reference/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-class-reference/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "author": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "timestamp": "2024-05-19T15:46:51.038555+02:00",
            "action": 5,
            "target": "Dessine un arc non rempli entre les angles donnés avec un [paramètre de couleur] et un [paramètre de largeur] uniformes et un anticrénelage facultatif (pris en charge uniquement pour les [paramètres de largeurs] positifs). Plus la valeur de [paramètre de point_count] est grande, plus la courbe est lisse. Voir aussi [méthode draw_circle].\nSi [paramètre width] est négatif, il sera ignoré et l'arc sera dessiné à l'aide de [constant RenderingServer.PRIMITIVE_LINE_STRIP]. Cela signifie que lorsque le CanvasItem est mis à l'échelle, l'arc restera mince. Si ce comportement n'est pas souhaité, transmettez une [largeur de paramètre] positive comme [code]1.0[/code].L'arc est tracé de [paramètre start_angle] vers la valeur de [paramètre end_angle] donc dans le sens des aiguilles d'une montre si [code]start_angle < end_angle[/code] et dans le sens inverse des aiguilles d'une montre sinon. Passer les mêmes angles mais dans l’ordre inversé produira le même arc. Si la différence absolue entre [paramètre start_angle] et [paramètre end_angle] est supérieure à [constante @GDScript.TAU] radians, alors un arc de cercle complet est dessiné (c'est-à-dire que l'arc ne se chevauchera pas).",
            "id": 92728912,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728912/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/105588111/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:46:15.358885+02:00",
            "action": 5,
            "target": "すぐに ``sync()`` を呼び出してRenderingDeviceを同期させないほうが理想的にはいいです。これはCPUがGPUの処理を完了するまで待機することになるからです。この例ではデータをすぐに読み取るため直後に同期しています。一般的にはGPUがCPUと並行して実行できるように、同期する前に *少なくとも* 2~3フレーム待機する必要があります。",
            "id": 92728872,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728872/?format=api"
        },
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:46:09.210196+02:00",
            "action": 5,
            "target": "Un identificateur est attendu.",
            "id": 92728859,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728859/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/92819869/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:45:56.194050+02:00",
            "action": 5,
            "target": "Un identificateur ou '[' est attendu après un type.",
            "id": 92728834,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728834/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:42:53.304356+02:00",
            "action": 5,
            "target": "コンピュートシェーダーを実行するには、パイプラインをGPUに送信して実行が完了するのを待つ必要があります。",
            "id": 92728787,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728787/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/105588109/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:42:26.055100+02:00",
            "action": 5,
            "target": "これでほぼ完了ですが、これからパイプラインを実行する必要があります。これまでGPUに実行させたいことだけを記録しました。まだ実際にシェーダープログラムを実行していません。",
            "id": 92728781,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92728781/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/5427994/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "author": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "timestamp": "2024-05-19T15:40:14.676071+02:00",
            "action": 2,
            "target": "Charger un agencement de transport existant.",
            "id": 92727822,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727822/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:39:11.411744+02:00",
            "action": 37,
            "target": "Fondu de sortie",
            "id": 92727816,
            "action_name": "Marked for edit",
            "url": "https://hosted.weblate.org/api/changes/92727816/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:38:17.130277+02:00",
            "action": 5,
            "target": "Le dossier du projet existe et est vide.",
            "id": 92727795,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727795/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:37:54.837502+02:00",
            "action": 5,
            "target": "Le dossier du projet sera crée automatiquement.",
            "id": 92727779,
            "action_name": "Translation added",
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            "action": 5,
            "target": "Une collection de scènes qui peuvent être instanciées et placées en tant que tuiles.",
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            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727771/?format=api"
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            "id": 92727766,
            "action_name": "String added",
            "url": "https://hosted.weblate.org/api/changes/92727766/?format=api"
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            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727763/?format=api"
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            "timestamp": "2024-05-19T15:35:50.678662+02:00",
            "action": 2,
            "target": "La couche éditée est désactivée ou invisible",
            "id": 92727759,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727759/?format=api"
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            "timestamp": "2024-05-19T15:35:43.412081+02:00",
            "action": 5,
            "target": "La couche éditée est désactivée ou invisible.",
            "id": 92727757,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727757/?format=api"
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            "timestamp": "2024-05-19T15:35:33.812227+02:00",
            "action": 2,
            "target": "Succès!",
            "id": 92727753,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727753/?format=api"
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "author": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "timestamp": "2024-05-19T15:35:25.779965+02:00",
            "action": 2,
            "target": "Succès",
            "id": 92727752,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727752/?format=api"
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            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:35:16.096446+02:00",
            "action": 5,
            "target": "La TileMap sélectionnée n'a pas de couches à éditer.",
            "id": 92727751,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727751/?format=api"
        },
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            "user": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "author": "https://hosted.weblate.org/api/users/LaFouine-38/?format=api",
            "timestamp": "2024-05-19T15:35:16.074628+02:00",
            "action": 45,
            "target": "",
            "id": 92727750,
            "action_name": "Contributor joined",
            "url": "https://hosted.weblate.org/api/changes/92727750/?format=api"
        },
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            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:33:51.567991+02:00",
            "action": 5,
            "target": "コンピュートシェーダーを実行する",
            "id": 92727733,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727733/?format=api"
        },
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            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:33:38.732886+02:00",
            "action": 5,
            "target": "X軸に5つのワーク グループ、その他に1つのワーク グループを含むコンピュートシェーダーをディスパッチしていることに注意してください。 X 軸 (シェーダーで指定) に2つのローカル呼び出しがあるため、合計10個のコンピュートシェーダーの実行コンテキストが起動されます。バッファの範囲外のインデックスの読み取りまたは書き込みを行うと、シェーダー制御下の外側のメモリや他の変数の一部にアクセスする可能性があり、一部のハードウェアで問題が発生する可能性があります。",
            "id": 92727730,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727730/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
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            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:32:11.256246+02:00",
            "action": 2,
            "target": "命令のリストを終了",
            "id": 92727716,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727716/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:31:41.049974+02:00",
            "action": 5,
            "target": "使用するワークグループの数を指定",
            "id": 92727627,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727627/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:31:31.370183+02:00",
            "action": 2,
            "target": "バッファのUniformをパイプラインにバインド",
            "id": 92727626,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727626/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:31:23.765791+02:00",
            "action": 5,
            "target": "バッファーのUniformをパイプラインにバインド",
            "id": 92727625,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727625/?format=api"
        },
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
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            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:31:06.612215+02:00",
            "action": 2,
            "target": "コンピュートリストをパイプラインにバインド",
            "id": 92727624,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727624/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:31:00.671891+02:00",
            "action": 5,
            "target": "コンピュートリストをパイプラインにバインド。",
            "id": 92727622,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727622/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:30:42.779833+02:00",
            "action": 5,
            "target": "GPUが実行する命令のリストを開始。",
            "id": 92727621,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727621/?format=api"
        },
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
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            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:29:48.723859+02:00",
            "action": 2,
            "target": "新しいパイプラインの作成。",
            "id": 92727615,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727615/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:29:42.773197+02:00",
            "action": 2,
            "target": "新しいパイプラインの作成",
            "id": 92727614,
            "action_name": "Translation changed",
            "url": "https://hosted.weblate.org/api/changes/92727614/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:29:25.938792+02:00",
            "action": 5,
            "target": "コンピュートシェーダーで結果を得るために必要な手順は次のとおりです:",
            "id": 92727612,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727612/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:28:25.695360+02:00",
            "action": 5,
            "target": "次のステップは、GPUが実行できる一連の命令を作成することです。そのためにはパイプラインとコンピュートリストが必要です。",
            "id": 92727606,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727606/?format=api"
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:27:48.960705+02:00",
            "action": 5,
            "target": "コンピュートパイプラインの定義",
            "id": 92727601,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727601/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:27:34.540742+02:00",
            "action": 5,
            "target": "バッファを配置したら、このバッファを使用するようにRenderingDeviceに指示する必要があります。これを行うには(通常のシェーダーと同様に) Uniformを作成し、それをUniformSetに割り当てる必要があります。これを後でシェーダーに渡します。",
            "id": 92727599,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727599/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:25:41.336645+02:00",
            "action": 5,
            "target": "それではfloatの配列を初期化し、ストレージ バッファを作成しましょう:",
            "id": 92727593,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727593/?format=api"
        },
        {
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            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-docs/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-docs/ja/?format=api",
            "user": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "author": "https://hosted.weblate.org/api/users/ueshita/?format=api",
            "timestamp": "2024-05-19T15:25:06.685531+02:00",
            "action": 5,
            "target": "コンピュートシェーダーに値を渡すためのバッファーを作成する必要があります。 この例ではfloatの配列を扱っているためストレージバッファを使用します。ストレージバッファはバイト配列を受け取り、CPUとGPUの間でデータを転送できるようにします。",
            "id": 92727592,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727592/?format=api"
        },
        {
            "unit": "https://hosted.weblate.org/api/units/122064198/?format=api",
            "component": "https://hosted.weblate.org/api/components/godot-engine/godot-class-reference/?format=api",
            "translation": "https://hosted.weblate.org/api/translations/godot-engine/godot-class-reference/fr/?format=api",
            "user": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "author": "https://hosted.weblate.org/api/users/7lele/?format=api",
            "timestamp": "2024-05-19T14:58:59.405712+02:00",
            "action": 5,
            "target": "La force utilisée pour calculer la carte de densité VRS. Plus cette valeur est élevée, plus le VRS est visible.",
            "id": 92727046,
            "action_name": "Translation added",
            "url": "https://hosted.weblate.org/api/changes/92727046/?format=api"
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}