Units API.

See the Weblate's Web API documentation for detailed description of the API.

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        "Note that we are dispatching the compute shader with 5 work groups in the X axis, and one in the others. Since we have 2 local invocations in the X axis (specified in our shader), 10 compute shader invocations will be launched in total. If you read or write to indices outside of the range of your buffer, you may access memory outside of your shaders control or parts of other variables which may cause issues on some hardware."
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    "previous_source": "",
    "target": [
        "X軸に5つのワーク グループ、その他に1つのワーク グループを含むコンピュートシェーダーをディスパッチしていることに注意してください。 X 軸 (シェーダーで指定) に2つのローカル呼び出しがあるため、合計10個のコンピュートシェーダーの実行コンテキストが起動されます。バッファの範囲外のインデックスの読み取りまたは書き込みを行うと、シェーダー制御下の外側のメモリや他の変数の一部にアクセスする可能性があり、一部のハードウェアで問題が発生する可能性があります。"
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    "id_hash": -4405330583098314200,
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    "location": "../../docs/tutorials/shaders/compute_shaders.rst:293",
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    "timestamp": "2023-09-19T15:12:08.683930+02:00"
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