Units API.

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        "Ideally, you would not call ``sync()`` to synchronize the RenderingDevice right away as it will cause the CPU to wait for the GPU to finish working. In our example, we synchronize right away because we want our data available for reading right away. In general, you will want to wait *at least* 2 or 3 frames before synchronizing so that the GPU is able to run in parallel with the CPU."
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        "すぐに ``sync()`` を呼び出してRenderingDeviceを同期させないほうが理想的にはいいです。これはCPUがGPUの処理を完了するまで待機することになるからです。この例ではデータをすぐに読み取るため直後に同期しています。一般的にはGPUがCPUと並行して実行できるように、同期する前に *少なくとも* 2~3フレーム待機する必要があります。"
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