Units API.

See the Weblate's Web API documentation for detailed description of the API.

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        "With the buffer in place we need to tell the rendering device to use this buffer. To do that we will need to create a uniform (like in normal shaders) and assign it to a uniform set which we can pass to our shader later."
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        "バッファを配置したら、このバッファを使用するようにRenderingDeviceに指示する必要があります。これを行うには(通常のシェーダーと同様に) Uniformを作成し、それをUniformSetに割り当てる必要があります。これを後でシェーダーに渡します。"
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