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The game automatically draws if a position occurs for the third time or makes no remove in the last 100 (configurable) moves.
The game proceeds in three phases:
1. Placing pieces on vacant points
2. Moving pieces to adjacent points
3. (optional phase) Moving pieces to any vacant point when reducing the player to three pieces
Placing
The game begins with an empty board, which consists of a grid with twenty-four points. Players take turns placing their pieces on vacant points until each player has placed all pieces on the board. If a player can put three of his pieces straight, he has a "mill" and may remove one of his opponent's pieces from the board.
In some rules, players must remove any other pieces first before removing a piece from a formed mill.
You cannot place the pieces to the points of removed pieces again in the placing phase in some rules.
Once use all pieces, players take turns moving.
Moving
To move, a player moves one of his pieces along a board line to a vacant adjacent point. If he cannot do so, he has lost the game. A player who aligns three of his pieces on a board line has a mill and may remove one of his opponent's pieces as in the placing phase. Any player reduces to two pieces, has no option to form new mills, and thus loses the game. A player can also lose when more than three pieces if his opponent blocks them from moving.
Flying
In some variants of the rules, once a player has only three pieces left, his pieces can fly, hop, or jump to any vacant points, not only adjacent ones.
Agar pozitsiya uchinchi marta sodir bo'lsa yoki so'nggi 100 ta harakatni olib tashlamasa, o'yin avtomatik ravishda tortiladi.
O'yin uch bosqichda davom etadi:
1. Bo'sh joylarga qismlarni joylashtirish
2. Parchalarni qo'shni nuqtalarga ko'chirish
3. (ixtiyoriy bosqich) Pleyerni uch qismga qisqartirganda qismlarni istalgan bo'sh joyga ko'chirish
Joylashtirish
O'yin bo'sh taxta bilan boshlanadi, u yigirma to'rt ochko to'plangan panjaradan iborat. Aktyorlar har bir o'yinchi barcha qismlarni taxtaga qo'yguncha navbat bilan o'z qismlarini bo'sh joylarga qo'yishadi. Agar o'yinchi uchta qismini to'g'ri qo'yishi mumkin bo'lsa, unda "tegirmon" bor va u raqibining bitta qismini taxtadan olib tashlashi mumkin.
Ba'zi bir qoidalarda, o'yinchilar shakllangan tegirmondan biron bir qismni olib tashlashdan oldin boshqa qismlarni olib tashlashlari kerak.
Siz ba'zi qoidalarda joylashtirish bosqichida qismlarni olib tashlangan qismlarga yana joylashtirolmaysiz.
Barcha qismlardan foydalangandan so'ng, o'yinchilar navbat bilan harakat qilishadi.
Ko'chirish
Ko'chirish uchun o'yinchi o'z qismlaridan birini taxta chizig'i bo'ylab bo'sh qo'shni nuqtaga olib boradi. Agar u buni qila olmasa, u o'yinni yutqazgan. Uchta bo'lagini taxta chizig'iga tekislagan o'yinchi tegirmonga ega va joylashtirish bosqichidagi kabi raqibining birini olib tashlashi mumkin. Har qanday o'yinchi ikki qismga qisqartiradi, yangi tegirmonlarni yaratish imkoniyati yo'q va shu bilan o'yinni yo'qotadi. Raqib ularni harakatlanishiga to'sqinlik qilsa, o'yinchi uchta bo'lakdan ko'proq yutqazishi mumkin.
Uchish
Qoidalarning ba'zi bir variantlarida, agar o'yinchida faqat uchta bo'lak qolsa, uning qismlari uchib ketishi, sakrashi yoki faqat qo'shni bo'lgan joylarga emas, balki har qanday bo'sh joyga sakrashi mumkin.