<b>-W, -H:</b> set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. Defaults to 1280×720. <b>-w, -h:</b> set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H. <b>-r:</b> set a frame-rate limit for the game. Specified in frames per second. Defaults to unlimited. <b>-o:</b> set a frame-rate limit for the game when unfocused. Specified in frames per second. Defaults to unlimited. <b>-F fsr:</b> use AMD FidelityFX™ Super Resolution 1.0 for upscaling. <b>-F nis:</b> use NVIDIA Image Scaling v1.0.3 for upscaling. <b>-S integer:</b> use integer scaling. <b>-S stretch:</b> use stretch scaling, the game will fill the window. (e.g. 4:3 to 16:9). <b>-b:</b> create a border-less window. <b>-f:</b> create a full-screen window.
<b>-W, -H:</b> set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. Defaults to 1280×720. <b>-w, -h:</b> set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H. <b>-r:</b> set a frame-rate limit for the game. Specified in frames per second. Defaults to unlimited. <b>-o:</b> set a frame-rate limit for the game when unfocused. Specified in frames per second. Defaults to unlimited. <b>-F fsr:</b> use AMD FidelityFX™ Super Resolution 1.0 for upscaling. <b>-F nis:</b> use NVIDIA Image Scaling v1.0.3 for upscaling. <b>-S integer:</b> use integer scaling. <b>-S stretch:</b> use stretch scaling, the game will fill the window. (e.g. 4:3 to 16:9). <b>-b:</b> create a border-less window. <b>-f:</b> create a full-screen window.
<b>-W, -H:</b> set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. Defaults to 1280×720.
<b>-w, -h:</b> set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H.
<b>-r:</b> set a frame-rate limit for the game. Specified in frames per second. Defaults to unlimited.
<b>-o:</b> set a frame-rate limit for the game when unfocused. Specified in frames per second. Defaults to unlimited.
<b>-F fsr:</b> use AMD FidelityFX™ Super Resolution 1.0 for upscaling.
<b>-F nis:</b> use NVIDIA Image Scaling v1.0.3 for upscaling.
<b>-S integer:</b> use integer scaling.
<b>-S stretch:</b> use stretch scaling, the game will fill the window. (e.g. 4:3 to 16:9).
<b>-b:</b> create a border-less window.
<b>-f:</b> create a full-screen window.
<b>-W, -H:</b> set the resolution used by gamescope. Resizing the gamescope window will update these settings. Ignored in embedded mode. If -H is specified but -W isn't, a 16:9 aspect ratio is assumed. Defaults to 1280×720.
<b>-w, -h:</b> set the resolution used by the game. If -h is specified but -w isn't, a 16:9 aspect ratio is assumed. Defaults to the values specified in -W and -H.
<b>-r:</b> set a frame-rate limit for the game. Specified in frames per second. Defaults to unlimited.
<b>-o:</b> set a frame-rate limit for the game when unfocused. Specified in frames per second. Defaults to unlimited.
<b>-F fsr:</b> use AMD FidelityFX™ Super Resolution 1.0 for upscaling.
<b>-F nis:</b> use NVIDIA Image Scaling v1.0.3 for upscaling.
<b>-S integer:</b> use integer scaling.
<b>-S stretch:</b> use stretch scaling, the game will fill the window. (e.g. 4:3 to 16:9).
<b>-b:</b> create a border-less window.
<b>-f:</b> create a full-screen window.