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G. Help System
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This is the area where you'll write your code and compose/perform music. It's a simple text editor where you can write code, delete it, cut and paste, etc. Think of it like a very basic version of Word or Google Docs. The editor will automatically colour words based on their meaning in the code. This may seem strange at first, but you'll soon find it very useful. For example, you'll know something is a number because it is blue.
Αυτή είναι η περιοχή στην οποία θα γράφεις τον κώδικά σου και θα συνθέτεις/παίζεις μουσική. Είναι ένας απλός επεξεργαστής κειμένου όπου μπορείς να γράψεις κώδικα, να τον διαγράψεις, να αποκόψεις και να επικολλήσεις, κλπ. Σκέψου το σαν μια πολύ βασική έκδοση του Word ή του Google Docs. Ο επεξεργαστής χρωματίζει αυτόματα τις λέξεις ανάλογα με τον ρόλο που έχουν στον κώδικα. Αυτό μπορεί να σου φανεί περίεργο στην αρχή, αλλά σύντομα θα ανακαλύψεις ότι είναι πολύ χρήσιμο. Για παράδειγμα, θα ξέρεις ότι κάτι είναι αριθμός επειδή έχει μπλε χρώμα.
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E. Prefs Panel
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Sonic Pi supports a number of tweakable preferences which can be accessed by toggling the *prefs* button in the Info and Help button set. This will toggle the visibility of the Prefs Panel which includes a number of options to be changed. Examples are forcing mono mode, inverting stereo, toggling log output verbosity and also a volume slider and audio selector on the Raspberry Pi.
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F. Log Viewer
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When you run your code, information about what the program is doing will be displayed in the log viewer. By default, you'll see a message for every sound you create with the exact time the sound was triggered. This is very useful for debugging your code and understanding what your code is doing.
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G. Help System
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One of the most important parts of the Sonic Pi interface is the help system which appears at the bottom of the window. This can be toggled on and off by clicking on the blue *Help* button. The help system contains help and information about all aspects of Sonic Pi including this tutorial, a list of available synths, samples, examples, FX and a full list of all the functions Sonic Pi provides for coding music.
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H. Scope Viewer
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The scope viewer allows you to see the sound you're hearing. You can easily see that the saw wave looks like a saw and that the basic beep is a curvey sine wave. You can also see the difference between loud and quiet sounds by the size of the lines. There are 3 scopes to play with - the default is a combined scope for the left and right channels, there is a stereo scope which draws a separate scope for each channel. Finally there is a Lissajous curve scope which will show the phase relationship between the left and right channels and allows you to draw pretty pictures with sound (https://en.wikipedia.org/wiki/Lissajous_curve).
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1.3 Learning through Play
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Learning through Play

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01.2-Exploring-the-Interface.md:71
Source string age
2 years ago
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etc/doc/lang/sonic-pi-tutorial-el.po, string 62
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Medium