Translation Information

Project website godotengine.org
Instructions for translators

Thanks for helping with Godot Engine translations!

Please make sure to read the detailed instructions that we have for each translation components on: https://docs.godotengine.org/en/latest/community/contributing/editor_and_docs_localization.html

Project maintainers User avatar Akien
Translation process
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  • The translation uses bilingual files.
Translation license MIT License
Source code repository https://github.com/godotengine/godot
Repository branch master
Last remote commit Merge pull request #44797 from a-ivanov/marshall-core-unit-tests 6ddfc8e718
Rémi Verschelde authored yesterday
Weblate repository https://hosted.weblate.org/git/godot-engine/godot/
Filemask editor/translations/*.po
Translation file editor/translations/ja.po
User avatar watonu

New translation

Godot Engine / GodotJapanese

Preparing data structures
データ構造の準備
5 days ago
User avatar watonu

New translation

Godot Engine / GodotJapanese

Begin Bake
ベイク開始
5 days ago
User avatar watonu

Translation changed

Godot Engine / GodotJapanese

Convert to CPUParticles2D
CPUパーティクルParticles2D に変換
5 days ago
User avatar watonu

Translation changed

Godot Engine / GodotJapanese

Select lightmap bake file:
テンプレートライトマップベイクファイルを選択:
5 days ago
User avatar watonu

New translation

Godot Engine / GodotJapanese

Godot editor was built without ray tracing support, lightmaps can't be baked.
Godotエディタがレイトレーシングに対応せずにビルドされており、ライトマップのベイクができません。
5 days ago
User avatar watonu

New translation

Godot Engine / GodotJapanese

Some mesh is invalid. Make sure the UV2 channel values are contained within the [0.0,1.0] square region.
一部のメッシュが無効です。UV2チャンネルの値が [0.0,1.0] の正方形領域内にあることを確認してください。
5 days ago
User avatar watonu

New translation

Godot Engine / GodotJapanese

Failed determining lightmap size. Maximum lightmap size too small?
ライトマップサイズの確定に失敗しました。ライトマップの最大サイズが小さすぎますか?
5 days ago
User avatar watonu

Translation changed

Godot Engine / GodotJapanese

Can't determine a save path for lightmap images.
Save your scene and try again.
ライトマップ画像の保存パスを確定できません。
シーンを保存する (画像が同じディレクトリに保存される) か、BakedLightmapプロパティから保存パスを選択ししてから再度行ってください。
5 days ago
User avatar watonu

New translation

Godot Engine / GodotJapanese

Save scene before running...
実行前にシーンを保存...
5 days ago
User avatar Akien

New strings to translate

Godot Engine / GodotJapanese

New strings to translate 10 days ago
Browse all translation changes

Statistics

Percent Strings Words Chars
Total 2,887 13,103 81,679
Translated 99% 2,870 13,016 81,082
Needs editing 0% 13 53 369
Failing checks 0% 1 3 26

Last activity

Last change Jan. 20, 2021, 8:55 a.m.
Last author Wataru Onuki

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