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通过例子实例化
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19 hours ago Toby Translation changed Godot Engine/Godot Documentation - Chinese (Simplified)
使用``_physics_process()``进行物理处理是类似的,但它必须用于需要在每个物理迭代之前执行的操作,比如控制一个角色。它始终在物理迭代之前运行,并在固定的时间间隔内调用:默认情况下每秒60次。您可以从项目设置中更改这个间隔:设置- > 物理 - >常用 - >物理Fps
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Last change Nov. 15, 2018, 1:12 p.m.
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